Varneon
Varneon
From hierarchy's implementation perspective, this should be achievable with code from `RemoveHierarchyElementTreeAtIndex(int index)` and `AddRootToHierarchy(Transform root, int hierarchyIndex)`, but the action should be separated into a new method.
Currently the scene view camera only moves when an object is double clicked or is manually set to frame an object. Ability to navigate the scene from the scene view...

https://github.com/Varneon/Unitypackage-Exporter/blob/1de29b024d9a14f0dbcb6c60b64a910d1f9f5e53/Packages/com.varneon.package-exporter/Editor/PackageExporterConfigurationStorageEditor.cs#L206 ```InvalidOperationException: You can't add directly to this VisualElement. Use hierarchy.Add() if you know what you're doing. UnityEngine.UIElements.VisualElement.Add (UnityEngine.UIElements.VisualElement child) (at :0) Varneon.PackageExporter.PackageExporterConfigurationStorageEditor.AddConfigurationBlock (Varneon.PackageExporter.PackageExportConfiguration configuration) (at ./Library/PackageCache/com.varneon.package-exporter@1de29b024d/Editor/PackageExporterConfigurationStorageEditor.cs:206) Varneon.PackageExporter.PackageExporterConfigurationStorageEditor.CreateInspectorGUI () (at...
