Rami Niemi

Results 12 comments of Rami Niemi

It seems that the incrementing does appear only in the Editor, and in runtaime the objects are created at the set z-order and the fetch command is already implemented. Though...

> Hello ! So maybe what you really want is something to get a list of all object instances in the scene ? That way you can code-it-yourself ? Or...

This bug needs a full restart of GDevelop. It's been around forever, atleast a year or so. Here's how to reproduce it instantly. https://user-images.githubusercontent.com/90930609/199047586-01a26b6a-fd1a-497d-bf16-5f1ab7c282d7.mp4 This is the same issue as...

A few loose ends that I missed will be fixed today, the example is missing some features that I forgot to add.

>Would you be able to share your zipped project with us so we can take a look? Sharing it here or sending it via [[email protected]](mailto:[email protected]) Unfortunately no, as I don’t...

There are only about 10 emitters alive at any given moment since the particle liftime ia 0.001 - 0.15 and the amount of particles in the tank is minimal. This...

> We could implement recycling of particle emitter instances as a way to attenuate the impact of this bug. This seems to be a game breaking problem still, now the...

> Thank you for submitting an extension. > > I have some suggestions: > > * 3D capability behavior can be used to handle both Box and Model at the...

Here are the updated Extension and example files with the new changes. There are now two separate actions to handle, so people can use whichever suits their needs. - Put...