steamvr_unity_plugin
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SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
When using the rendermodel for either the 2.0 or 3.0 Vive tracker, it shows a wrong center point. The manual clearly states that the tracking origin of the tracker is...
PROBLEM: When audio plays from the laptop speakers it sounds correct. When audio plays from the VR headset it sounds very distorted. SETUP: Alienware M17, Intel i7-9750H, GeForce 2060 Index...
Hello! I found that for applications developed with the steamvr2.0 SDK, the picture is normal at the head display end, but the picture on the PC end is deformed, and...
Hi! I think the method GetScale from SteamVR_Utils class contains Error. Scale components should be calculated via Matrix4x4 as follows: var x = Mathf.Sqrt(m.m00 * m.m00 + m.m10 * m.m10...
When I run the example projects with the player prefab, I get audio but a black screen. I've been running example projects with only camera rigs and they work perfectly,...
PROBLEM: I would like to find the speaker and microphone device/driver names for an attached VR headset. EXAMPLE: My Vive Index headset has: - Speakers = "Index HMD (NVidia High...
While using Index HMD with knuckles controllers everything works until SteamAPI.Init(); was called. After this controllers return to zero position and are no longer tracked. Not initializing Steam makes everything...
Hey, i am currently trying to figure out how to create a fake input source from code to mimic the input actions of a controller. So far i managed to...
Ever since I tried to create a Mixed Reality project in Unity last year, I have encountered a redner/input detection problem, which I'm extremely confused of. Gear: - HTC Vive...
Entering play mode in multi-pass will crash and produce these errors in the console every time: ``` Assertion failed on expression: 'IsMatrixValid(matrix)' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Screen position out of view frustum...