steamvr_unity_plugin
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Unity 2019+ render/input detection problems whenever I use a Third-Person camera for Mixed Reality
Ever since I tried to create a Mixed Reality project in Unity last year, I have encountered a redner/input detection problem, which I'm extremely confused of.
Gear:
- HTC Vive
- 2x HTC Vive Controller
- HTC Vive Tracker
Sofware: -SteamVR -Unity 2019+ (are the versions where I get these bugs)
I created my first Mixed Reality Project in Unity2017, where everything worked, but now that I wanted to try Unity2020, I got a bug which I can not solve.
2017
This is the view with my headset only. Everything works perfect
These are the views when i connect my HTC Vive Tracker. 1 is the headset, 2-4 are the different layers of the tracker. Again everything works perfect
2019
This is the view with my Headset only. Everything works perfect as it should
These are the four views which I get when i connect my Tracker, but 2-4 are controlled by the headset AND the tracker, and the first view is not controlled by anything
2020
First person with headset only works fine again
These are the four views which I get when I connect the Tracker. First one is not controlled by anything and 2-4 are both controlled by my headset and the tracker again.
But now in the 2020 version there is also a render bug in the first view
These problems only encounter whenever I try Mixed Reality in Unity 2019+. Normal First Person VR works fine.
Possible reasons: -SteamVR not supporting Unity 2019.3+ (?) -Hardware too old (?)
Thanks in advance