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OpenVR SDK
Not being able to get a solution to a problem you cannot solve yourself is super frustrating. This makes SteamVR (in my experience) the worst API I've ever had to...
I'm trying to project the images from the valve index passthrough cameras to the HMD view, but I have trouble getting the image projection to match up with the room...
I'm not sure if this is the right place to report this, as I'm not sure what level of the stack is responsible, but I thought I'd give it a...
VR_Init seems to leak memory every time it is called. To repro execute the following: ``` while(true) { EVRInitError err = VRInitError_None; vr::IVRSystem *pVRSystem = vr::VR_Init(&err, vr::VRApplication_Scene); vr::VR_Shutdown(); } ```...
Hello, I've been trying to implement a custom laser pointer system for non-blocking use during gameplay. Works well so far, but I've noticed two scenarios where the results coming from...
The function Path_IsDirectory (pathtools_public.cpp) is leaking memory (at least on Windows). Fixed changing this code: ``` if ( _wstat( wsFixedPath.c_str(), &buf ) == -1 ) { return false; } return...
I've written a custom driver (https://github.com/EniacMlezi/HandTrackControllerDriver) that works in the SteamVR menu's, but anytime I try to launch a game SteamVR crashes. Windows Event Viewer shows this Application error event...
When building a driver with `-Wall -Wextra -pedantic -Werror` enabled, `openvr_driver.h` breaks If the driver developer wants to enforce Werror in their driver they will not be able to do...
The definitions in `src/vrcommon/pathtools_public.h` on lines 125-154 are completely unreadable Those are nested ifs with no indentation at all, its almost impossible to tell which one belongs to which! Indent...
UE4: 4.22.0, source built SteamVR: 1.4.1 beta Plugin branch: develop-4.22 (`37097bca`) Hardware: Vive, EV3 Knuckles Tested by calling the blueprint node `Play Steam VR Haptic Feedback`. All calls appear to...