Source-1-Games
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Source 1 based games such as TF2 and Counter-Strike: Source
The Competitive results sequence seems to be calling for invalid 'rare' announcer lines after the medals have been handed out. I assume this may be because of code that appends...
when disabled by the EMP charged shot of the cow mangler, buildings can't be picked up by the engineer. considering that they can still be wrenched and repaired, it seems...
Hello! I was wondering if there was any chance that the deathcam screen could be updated to support displaying counters from an equipped Strange-quality cosmetic. This could be limited to...
It would be handy for the control point entity to have outputs co-relating to its capture progress. My proposed implementation of this would be two outputs for the team_control_point entity...
Self explanatory but essentially the robot heads on Diamond Botkiller weapons have transparency issues with cosmetics and weapons on the loadout screen. This problem also occurs in-game but it's much...
command "god" in csgo working, but in tf2 not working https://user-images.githubusercontent.com/73250357/181050698-717cfbc4-5113-4115-8a12-e283e48dcc45.mp4
There are custom reload sounds for the Machina in the game files that are currently unused. It would be nice if they were used since I think it fits better...
If you activates the "mmph" and then you switch to another flamethrower dropped on the floor, you keep the crits. https://user-images.githubusercontent.com/45662206/179500268-88995df0-4a99-445f-9bbc-45206b134e3b.mp4
Class selection screen animations are bugged and don't play properly since the 2017 Jungle Inferno Uptate, and the facial animations don't get reset when the class model changes as intended....
robots have a fully working set of death animations (aside from engiebots who use player ones) for backstab and headshots, why where they disabled I have no idea as they...