ValleyBell
ValleyBell
The `SHARE_PREFIX` thing is a leftover from the old VGMPlay that I somehow completely missed. I'll make sure to improve the installation using proper CMake stuff. I think I'll use...
Out of curiosity - what VGM players still don't support VGM v1.60? The only one I know of is some ancient version of libgme (Game Music Emu from 2006) that...
Oh, so you're talking about MegaDrive VGM players. In that case, you need DeadFish's "VGM_PLAY", I think v3.30 or later. Also you need to disable data block compression in SMPSPlay...
The SMPSPlay libvgm is not a fork - it's a submodule. (with a certain commit being pinned, that is confirmed to work with SMPSPlay) The workflow is this: - build...
I still don't get what you want. Can you elaborate on that and make an example?
Feel free to make a proof-of-concept of what you think and show it to me. Then I'll see whether or not I'll integrate it.
Can you provide MP3 recordings from actual hardware of the songs you posted above? Then we have something we can compare the emulation against.
for reference, here is a hardware recording of the VGMs from the 3rd post: [opl3-test-VGMs.zip](https://github.com/openMSX/openMSX/files/12372613/opl3-test-VGMs.zip) I recorded this from a YMF744 sound card, so it lacks OPL4 PCM, but I...
Sorry for the long delay. I finally made an OPL3 hardware recording of the fixed "tf4intro" VGM. [tf4intro_msx2-MP3.zip](https://github.com/openMSX/openMSX/files/12653203/tf4intro_msx2-MP3.zip) The VGM sounds the same in my VGMPlay with the NukedOPL3 core.
I'm afraid that this won't be fixed very soon due to how the ZIP stuff works currently. The way it works is this: - `vgm-player` (which is a wrapper shell...