Vakore

Results 7 comments of Vakore

No kelp_plant. `if (blocksByName.kelp_plant) waterLike.add(blocksByName.kelp_plant.id)` should fix it.

I have no idea if this would break other people's projects due to variable name changes/complete functionality differences, but the reason for suggesting this fix would be because currently if...

I believe I have made the appropriate changes, though I missed a piece of commented debugging code on line 75. https://github.com/Vakore/mineflayer/commit/4471376e8fff55741d60dff4f3fd0e6387871f30

What I am attempting to change can be mostly summarized by these two changes. The first change(upper) is meant to fix an issue with the digging function. In Minecraft, if...

https://gist.github.com/samsartor/a7ec457aca23a7f3f120 There's this? Comments note a small change in code but that's it. It might give a good idea on how to do it. Idk any legal/licensing though if that's...

A hacky fix for this issue is changing line 118 of prismarine-physics's index.js to `const blockBB = new AABB(shape[0] - 0.01, shape[1], shape[2] - 0.01, shape[3] + 0.01, shape[4], shape[5]...

Can confirm odd behavior ensues when a mineflayer bot stands next to fences. The physics gets floaty and wonky in a strange way. Make a wall of fences 2-3 blocks...