VRtinker
VRtinker
> I format my memory card using the Action Replay inserted in the parallel port. It detects as not formatted in the memory card options so just format it and...
@hurda The PS2 I've been using is a 77001. I have a few 70012s and a number of different phat models, but I haven't involved those in any of these...
@brad-lin Thanks for your answer, that's interesting to know. I guess it won't be investigated or "fixed" because who cares, right? :-) So may I ask why are you not...
 So, that was easy :) I followed your advice (thanks!!) and found all those treasures in the extras.pak file. I used PakScape to look inside and easily drag and...
Hey! I continued iterating on this and pushed the changes to my fork. Problem is I synced the fork with your latest commits, up to [here](https://github.com/DrBeef/Lambda1VR/tree/173e33bd56d3f7e59cff667fb0788ed5c78896dc), and now the project...
So I solved the compilation issues soon after I posted my last message. It was indeed the moving of the HLSDK repo, I missed that in the readme initially, you...
The last commits do indeed fix all the movement issues, but I'm getting a strong performance regression across the board. The game is barely ever hitting 50fps, but mostly in...
Sadly, I'm not getting good framerate from the latest commits! The highest it gets to seems to be 48FPS when facing a corner while looking at my feet :( EDIT:...
I haven't had the chance to test the latest commits, but honestly I have very low hopes that the supersampling setting is the issue. It was still set at 1.2...
Hey, so I updated but still get the same crappy FPS :( But I have "good" news! When I compile a build from this [commit](https://github.com/DrBeef/Lambda1VR/tree/173e33bd56d3f7e59cff667fb0788ed5c78896dc) I get this result: ![com...