ultimatexr-unity
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UltimateXR is a free, open source framework that facilitates the creation of VR applications.
UltimateXR v1.0 is asking for Photon.Fusion when I use Photon Voice Client with PUN! As I cannot have the Fusion and PUN together in one project, this is an issue...
I'm currently working on adapting the UxrAvatar prefab for hand tracking with my own custom avatar, but I'm encountering some difficulties. 1. Axis Alignment: My primary suspicion is that the...
On line 279 chr 123 it has a extra ) causing linux builds to fail due to compiler error
Hi, I am unable to find a documentation on how to implement hand tracking with oculus sdk for quest 3. I see [this](https://www.ultimatexr.io/api/T_UltimateXR_Devices_Integrations_Meta_UxrMetaHandTracking), but not sure how do I implement...
Uxr has a ton of methods for handling the laser pointer, but there isn't a method for getting the actual position of where the laser is hitting. This is what...
The original "Oculus Integration" package has been deprecated since the release of the Quest 3. However, luckily the people over at Meta have really thought about backward compatibility and hence...