ultimatexr-unity
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Failure on adapting handposes to a custom avatar in Meta Quest Pro
I'm currently working on adapting the UxrAvatar prefab for hand tracking with my own custom avatar, but I'm encountering some difficulties.
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Axis Alignment: My primary suspicion is that the issue lies in axis alignment between my custom avatar's hand rig and the UxrAvatar setup. So, the custom avatar bone should follow Unity Z-forward and Y-up, right?
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UxrMetaHandTracking Calibration: I understand that UxrMetaHandTracking is designed to automatically calibrate hand poses. Am I misunderstanding this feature, or is there a specific way I need to enable/utilize it to ensure accurate hand tracking with my custom avatar?
Any guidance or insights would be greatly appreciated!