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A modular shader system that let the user create a modular shader that can be easily be modified by adding modules

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The library's UI code has some problems when used in Unity 2022: - Several places in CodeViewElement.cs access an always-null property `_listView.contentContainer.style.width = width;` - The Modular Shader editor fails...

Trying to embed the library into a /Packages path results in an error because the path doesn't start with "Assets". Removing this check causes other errors, but I didn't chase...

Fix some long standing compilation errors and simple ui issues that appeared with the move to unity 2022