UD-Viz
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UD-Viz is a javascript mono repository for creating web applications for visualizing and interacting with geospatial 3D urban data.
Uncompleted requests may raise an Error (_Error: net::ERR_ABORTED_). > Links : > https://stackoverflow.com/questions/56530424/puppeteer-wait-for-request-to-finish-after-dropdown-selection > https://stackoverflow.com/questions/59771068/puppeteer-wait-for-network-requests-to-complete-after-page-select
We might add access conditions to the creation, edition and deletion of the documents forms with the user account. In this situation, he will notice only at the end of...
Since word [window](https://developer.mozilla.org/en-US/docs/Web/API/Window) is a native word in web API it should be not used in sources. And to avoid line like this one: https://github.com/VCityTeam/UD-Viz/blob/7116fa87febd541117dc568b24f12950b19a918a/packages/browser/src/Component/Widget/Component/GUI/js/WindowManager.js#L33 where none of the window...
This is not an @ud-viz issue but more an itowns one since this documentation should be there.
d3 js is configuration style is hardcoded, it needs to be changed.
When a new `ud-viz` tag is created, you should create a `ud-viz-docker` tag with the same name. > It will publish on DockerHub the new version of ud-viz.
Looks like [this line](https://github.com/VCityTeam/UD-Viz/blob/02b4120d843c04a0e982ac5e7af072d41087a83d/packages/game_browser/src/AudioController.js#L95) is nore working
[More details](https://github.com/VCityTeam/UD-Imuv/issues/3) and [there](https://github.com/VCityTeam/UD-Imuv/issues/38)
[Original issue](https://github.com/VCityTeam/UD-Imuv/issues/14) Two solutions : - serialize game object 3D state on every modification and stack them (easier robust but not optimize) - implement an inverse transformation for each transformation...
since [this PR](https://github.com/VCityTeam/UD-Viz/pull/756) widget_layer_choice is doing the job of widget_base_map, this latter should be remove