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UD-Viz is a javascript mono repository for creating web applications for visualizing and interacting with geospatial 3D urban data.

Results 48 UD-Viz issues
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Uncompleted requests may raise an Error (_Error: net::ERR_ABORTED_). > Links : > https://stackoverflow.com/questions/56530424/puppeteer-wait-for-request-to-finish-after-dropdown-selection > https://stackoverflow.com/questions/59771068/puppeteer-wait-for-network-requests-to-complete-after-page-select

priority-low
test
@ud-viz
wip

We might add access conditions to the creation, edition and deletion of the documents forms with the user account. In this situation, he will notice only at the end of...

enhancement
priority-low
@ud-viz/smdb

Since word [window](https://developer.mozilla.org/en-US/docs/Web/API/Window) is a native word in web API it should be not used in sources. And to avoid line like this one: https://github.com/VCityTeam/UD-Viz/blob/7116fa87febd541117dc568b24f12950b19a918a/packages/browser/src/Component/Widget/Component/GUI/js/WindowManager.js#L33 where none of the window...

clean up
priority-medium
@ud-viz/smdb

This is not an @ud-viz issue but more an itowns one since this documentation should be there.

itowns
priority-low

d3 js is configuration style is hardcoded, it needs to be changed.

clean up
priority-low
@ud-viz/widget_sparql

When a new `ud-viz` tag is created, you should create a `ud-viz-docker` tag with the same name. > It will publish on DockerHub the new version of ud-viz.

documentation
@ud-viz

Looks like [this line](https://github.com/VCityTeam/UD-Viz/blob/02b4120d843c04a0e982ac5e7af072d41087a83d/packages/game_browser/src/AudioController.js#L95) is nore working

bug
@ud-viz/game_browser

[More details](https://github.com/VCityTeam/UD-Imuv/issues/3) and [there](https://github.com/VCityTeam/UD-Imuv/issues/38)

bug
enhancement
@ud-viz/game_browser

[Original issue](https://github.com/VCityTeam/UD-Imuv/issues/14) Two solutions : - serialize game object 3D state on every modification and stack them (easier robust but not optimize) - implement an inverse transformation for each transformation...

enhancement
@ud-viz/game_editor

since [this PR](https://github.com/VCityTeam/UD-Viz/pull/756) widget_layer_choice is doing the job of widget_base_map, this latter should be remove

clean up
@ud-viz/widget_base_map