VALERA771
VALERA771
1. Added a class to edit Readonly fields. Working same as Constants patching so I don't need that it requers tesing. 2. Modified transpiler so now it's looking better. 3....
I've decided to remove `ReadonlyField{T}` cuz after a long time searching for readonly field that we can edit (and it'll make profit), I haven't found anything.
It's tested so I think yes
I don't really think that it'll be hard to understand. Of course, you need to know C#. If it's still too hard, you can start with reading [For Developers](https://github.com/Exiled-Team/EXILED#for-developers) section...
It includings all usable features. So we don't have lots of examples for every part of existing APIs
Transpiler is tested and not causing errors on server startup
We prefer to use Hurt method cuz it's more common and covering all such events. I don't really think that this is useful
> @VALERA771, I saw that Scp939 has a Clawed event. That is why i created this event. And it is for the helpful for new developers because it is much...
Okay, then yeah
I can't get a point of adding `DebuggerDisplay`. Debugging plugins for unity projects is not available in IDEs