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Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x

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other files imported fine but prefab importing crashes godot ![image](https://github.com/V-Sekai/unidot_importer/assets/78951590/431def49-b3ea-4059-96f2-28a3c64c4964)

I am importing the demo scene from the Synty City Zombie Pack. Here is what it looks like when imported into Unity: and here is what happens when I use...

First of all thank you for this amazing tool saves me such much time learning Blender animation. But when I import an animation from Unity all the keyframes are imported...

In a future update, update the fbx2gltf notice to mention the switchover to the Godot Engine native importer.

I'm trying to import some AnimationControllers that are a part of an asset pack that uses FBX for the meshes. From my understanding the animations themselves are a part of...

Currently when force humanoid is used, the model usually successfully imports as humanoid, but the prefabs referencing the model do not have an Avatar set, or in some cases do...

Copying the AnimationLibrary dictionary ("T-Pose") from the imported gltf, applying to rest pose, and copying the skin from the imported gltf will workaround this issue in most cases.

Godot appears to use some of the layers above 20 internally for things such as gizmos or collision shape debug. This leads to certain artifacts in the editor when imported...

### Primary Request: - **Batch Import Functionality:** - **Need:** Ability to select and sequentially process multiple files for batch conversion. - **Benefit:** This will significantly reduce manual effort and time,...

https://github.com/fire/VKET_6/blob/main/CC0/P_Store_series_02_Ver1.2/P_Store_series_02.unitypackage Prefabs aren't loading