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Imported cameras include internal layers above 20

Open lyuma opened this issue 1 year ago • 0 comments

Godot appears to use some of the layers above 20 internally for things such as gizmos or collision shape debug. This leads to certain artifacts in the editor when imported meshes include layers about 20.

The problem is Godot's inspector doesn't show these, so the scene needs to be edited by hand to exclude them

lyuma avatar Dec 31 '23 01:12 lyuma