V-D-X
V-D-X
This is when replays are used as a reversal action, sorry if I didn't make that clear. I'm trying to make replays where I can hold up forward after a...
I ran into this again while practicing vs wakeup attacks. I was trying to practice vs 2 recordings, one where the CPU woke up with reversal throw and one where...
Yep, that's what I mean. The states that would be included would probably be walking, crouching, standing still, and jumping There are certain moves that are cancellable with a normal...
Maybe it works differently in this game, but in USF4 there were boxes on moves, like hotboxes, that determined when your opponent enters preblock and stops moving backwards. Here's an...
High and low parry, respectively, are both active for 10 frames. Once input, another parry in the same direction cannot be input for 23 frames, counting the first frame of...
Right, sorry, the game checks on frame 5 of parry to see if the stick is still held or not
In the same vein as throw teching, maybe it would be useful to show how many frames the player was blocking for on wakeup or out of blockstun before doing...