UuuNyaa

Results 55 comments of UuuNyaa

Thank you for the report 😃 I experimented with the following assets, but could not reproduce the problem. - Blender 3.2.1 - .pmx https://github.com/UuuNyaa/blender_mmd_assets/issues/33 - .vmd https://github.com/UuuNyaa/blender_mmd_assets/issues/35 https://user-images.githubusercontent.com/70152495/183357274-08b13fab-7ce4-40f8-bced-2f59dcbeff0d.mp4 Can you...

I tried using `Sidebar` > `MMD` > `Rigify to MMD:` `Convert to MMD compatible` with defautl metarig and could not reproduce the problem. https://user-images.githubusercontent.com/70152495/183374492-1f8f3392-5700-40d4-86a6-19d247016cf5.mp4 Can you show me the detailed...

Thank you for sharing. I found the problem to be due to a combination of `Convert to MMD compatible` and the .vmd motion. I will look into the cause.

@958261649 Woooo!!! 🤩 I accept your suggestion. How shall we collaborate? Would you like me to merge your code into my repository and invite you to be a repository collaborator?

I created a discord server. https://discord.gg/zZjvfaWM > But I have to spend some time to figuring out your code and add english annotation first. I wii be great if your...

I started multilingualization. #42 #1

The MMD Rigify Integration feature no longer requires MMD standard/semi-standard bones to be taken into account.

https://www.youtube.com/watch?v=c7V7QmS3RlI

https://blenderartists.org/t/solved-how-to-combine-cloth-and-rigid-body-simulation/1194986

I did investigate on the "DeepBlueTown he Oideyo" dance motion and found out something very interesting. The leg control for the motion uses only FK. In other words, IK is...