User8426
User8426
The example didnt upload with this properly. Heres the new example link. https://github.com/GDevelopApp/GDevelop-extensions/files/7469759/Extension.3D.Raycast.zip
Updated Version - [RayCast3D.zip](https://github.com/GDevelopApp/GDevelop-extensions/files/7532685/RayCast3D.zip) Updated Example - [Extension 3D Raycast.zip](https://github.com/GDevelopApp/GDevelop-extensions/files/7532686/Extension.3D.Raycast.zip) This now contains: - Ability for coloured walls - Walls to have different colours depending on depth (doesnt work at...
@4ian The effect was due to the distance the shape painter was getting from the ray casts which cause the fish eye distortion. The distances from the side ray casts...
Thanks for sending the link to the example, however I've still being having some problems with getting sprites to be rendered in the world because either the x position of...
Hey arthuro555, Thank you for letting me know about this option, however since I'm currently working on remaking the extension because of numerous issues with the previous code, I would...
I've tried to remake the raycast / render walls code again but I keep having this problem where when a wall should appear straight, it has the fisheye lens effect....
Ive managed to make the walls straighter and added a few optimizations. I've also partially gotten textures to be rendered onto walls but I was wondering if its alright to...
I've remade the extension again, but this time I've focused on using the method for 3D shown at https://forum.gdevelop-app.com/t/pseudo-3d-examples/22747 and turned it into an extension. I believe this is a...
Thanks for the review, Apologies about the latter two issues, I read on best practices at one point that you shouldn't use private methods or variables so I assumed I...
Hello D8H, As the current 3D features inside of GDevelop and other extensions are able to do a lot more and a lot better than this extension, I would prefer...