Hüseyin Serhat Han
Hüseyin Serhat Han
I downloaded this app for this feature but it was sad to see there is not.
> #24 > > Windows enforces that an app can only have one menu Is it possible to create fake apps to make this happen?
> I can replicate this. However this is kind of a rough spot, specifically for players as the movements are triggered either from client side induced player movement or from...
> You could use BlockPistonExtendEvent and with World. getNearbyEntities detect that entity will be moved It's kinda hard to make that because of the enviroment. I can get entities and...
I found minecraft's methods for pushing entities with piston? Maybe this could be helpful for you to solve this problem :P https://nms.screamingsandals.org/1.19.2/net/minecraft/world/level/block/piston/PistonMovingBlockEntity.html 
> What do you mean with response? The error messages? I mean an alternative to AnvilGUI.Response.text("invalid number") that changes title of anvilGUI.
> Do you think you could rename this or move the persistent related commits into a separate branch/pr. After you've done that I can review the PR Yeah I accidentally...
separated as #95 & #96
I didn't think about keys' toString methods could be same. Here's another suggestion: setting key and value to different indexes. ``` set {_i} to (netherite sword of unbreaking 3 and...