CharMorph
CharMorph copied to clipboard
Only user-expressed drivers should be exported, however things such as Rigify's own drivers will be exported alongside any user expressed ones such as Shape Key Drivers. This inflates the file...
Example of Duplication ``` { "data_path": "key_blocks[\"Exp_Look_Out_Left\"].value", "array_index": 0, "driver": { "expression": "var * 10", "type": "SCRIPTED", "use_self": false, "variables": { "var": { "type": "TRANSFORMS", "targets": [ { "context_property": "ACTIVE_SCENE",...
Charmorph 0.3.5 Latest Blender 4.1.0 Checking the Highlight materials box and selecting randomize does not work. I've tested it with the MB-Lab Meshes, Antonia and Vitruvian and none of them...
Although technically superseded by Blenders' pose library, Charmorph's pose system is still superior due to its modularity with the same character using different generated rigs. However in the character editing...
currently hair is based on the particle system, eventually blender will remove this feature, we should anticipate this change and support the new hair system that took its's place. There...
Gonna just use Blender's issue report template =) **System Information** Operating system: Linux-6.10.5-zen1-1-zen-x86_64-with-glibc2.40 64 Bits, X11 UI Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 555.58.02 **Blender Version**...
I noticed MB-Lab says the last-released version is the final one, and development has moved to this project. However, MB-Lab shows significantly more contributors that are not on this repo,...
Added Updater code from CGCookie to CharMorph, have it set to the GitHub repo already. Did some UI improvements
Currently one of the limitations of developing characters for Charmorph is that any edits to a character's topology means redoing a large part of the character. Alt topo fixes this...