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QML based updater to install, update and launch the Unvanquished game.

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Requires the `updater-wip` branch from https://github.com/slipher/fluid. There are two branches. This one, `slipher/qt6`, includes only the commits that are supposed to be related to Qt6 migration. The other one `slipher/qt6-combined`...

Update Roboto font, add NotoSansSymbols, compress them. Fixes: - https://github.com/Unvanquished/updater/issues/162 Doesn't fix: ``` QFontDatabase: Cannot find font directory /qt/lib/fonts. Note that Qt no longer ships fonts. Deploy some (from https://dejavu-fonts.github.io/...

Things we can do: - [ ] store the ttf files compressed in the Qt resource (requires decompression code in the updater): https://github.com/Unvanquished/updater/pull/163 - [x] optimize the embedded PNG images:...

Implement `--internalcommand update` to check for both updater and game update. Required by: - https://github.com/Unvanquished/updater/pull/150 I haven't tested the game being updated after an updater being updated because when downloading...

There is an `&rarr` character before the "Continue reading" message on the news page. This right arrow shows up for me on Windows and Mac, but not Linux. It looks...

Add “RunWithoutUpdate” and “Update” actions to the XDG desktop file: - The “RunWithoutUpdate” action runs the engine without checking for any updates. - The “Update” action force the display of...

When renaming the updater with the `relative` string (any case) at the beginning of the name (for example `relative-updater` or ` RelativeUnvanquished`), the updater installs the game in the same...

#144 / cd53f3b447e8c43efcaa183bb0cb0ec3997c46f1 increased the Linux build size by about 3 megabytes due to the update to OpenSSL 3.x. Try to mitigate this; see https://github.com/openssl/openssl/issues/13219.