Unordered Sigh
Unordered Sigh
Two new UI elements: 1. An extension to the lower-right corner of the planet panel for trading. 2. A button intended to be embedded within a panel, instead below it....
**Content (Artwork / Missions / Jobs)** ## Summary Scan opacity outfits based on Hai holographic technology. The left one is a holographic amenity from the Fettered Hai. It can be...
**Feature:** Put `` and `${phrases}` in ship names ## Feature Details When defining NPCs and gifting ships, you can put substitutions and phrases in their names. ```ruby mission "My Mission"...
**Feature:** Adds `complete anywhere` and `complete at` properties to missions, which lets them complete at places other than their destinations. The `complete anywhere` feature was requested by `wanderers start.txt`: ```ruby...
**Feature:** Allows `to spawn` conditions in random interval system fleets, system hazards, and system object hazards Related issues: #7861 and #7138 ## Feature Details ```ruby system Wherever ... fleet "Korath...
**Feature:** Allows customizing how long an npc will linger, or how long random interval fleets will linger. ## Feature Details The `lingering` personality is a new one I added recently,...
**Feature:** Location filters can have conditions, visit info, reachability, and other PlayerInfo things. Related issues: #7789, #7702, #5525, #5395 A previous attempt at visit-related features in a LocationFilter is: #5415...
**Feature:** This implements a feature requested by @Zitchas: limit the number of fleets that spawn in a system. It does a bit more than that, too. Previously, @RisingLeaf attempted this...
**Bugfix:** This fixes #4431 and fixes #8833, wherein spaceport missions can be offered twice, or the news can be on top of conversations. Related issue: #7798 - I don't know...
**Content (Artwork / Missions / Jobs)** Fixes #8820 **This PR is written under the assumption that Hai Reveal will be in Endless Sky. If you want Hai Reveal to be...