Martin

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I've run into some issues with shared type reference resolving inproperly. I wonder if it may be related to this issue. Somehow in my case in certain scenarios shared types...

I remember talk about adding similar event, possible to add is event when weapon starts shooting and when it's stop. Otherwise it's a waste of traffic

> it´s not a waste of traffic the information is already there on serverside That's what devs spoke some time ago, not my words

> Found btw on discord that tuxick already told its possible and sent already. > [tuxick statement](https://discord.com/channels/371265202378899476/547079158300147725/746030725425266769) It doesn't matter, I'm not the one implementing said feature, also not kinda...

Nah, not offended but kinda continuing the conversation regarding it? 😃

Apparently you did not understand me well again, enhancement is concerning keypress events, which lacks gamepad input capture