Martin
Martin
https://github.com/dotnet/aspnetcore/issues/21159
I've run into some issues with shared type reference resolving inproperly. I wonder if it may be related to this issue. Somehow in my case in certain scenarios shared types...
Well why not
I remember talk about adding similar event, possible to add is event when weapon starts shooting and when it's stop. Otherwise it's a waste of traffic
> it´s not a waste of traffic the information is already there on serverside That's what devs spoke some time ago, not my words
> Found btw on discord that tuxick already told its possible and sent already. > [tuxick statement](https://discord.com/channels/371265202378899476/547079158300147725/746030725425266769) It doesn't matter, I'm not the one implementing said feature, also not kinda...
Nah, not offended but kinda continuing the conversation regarding it? 😃
Apparently you did not understand me well again, enhancement is concerning keypress events, which lacks gamepad input capture
Related to #77