ClassiCube
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Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
* Left = ClassiCube map generator, with every random seeded to `200` * Right = original classic, with modified JVM to always seed every random with `200`  
The Carbon backend has numerous issues that make it worse off compared to the Cocoa backend * Will run at 100% resource usage when obscured behind other windows on more...
Might be nice, but not all that important https://stackoverflow.com/questions/2369738/how-to-set-the-name-of-a-thread-in-linux-pthreads
Having the music, sound and audio backend code in one file is making it quite complex. It should be split up into Audio.c and AudioBackend.c
Since there are github actions compiled builds for them now I guess
ClassicalSharp had this behavior long ago, and the java CC client had roughly the same behavior, but only for noclip, but it was removed for some reason. I think it...
An erroneous selection box line is shown when I am pointing outside the map. Bug is displayed here on NA2 freebuild 72.  Perhaps related, the line is not displayed...
I set chat scale to 1.25, and it looks broken.  Specifically, the shadows are misaligned.
Whenever I try to use my Gamecube controller with ClassiCube on wii, nothing happens. The game doesn't recognize I'm pressing buttons. It works just fine with classic controller but it...
Apple removed libarclite in recent XCode versions which is required to compile iOS apps with deployment targets set at iOS 8 or below. Since Classicube's minimum deployment target is currently...