ClassiCube
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Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
Right now ClassiCube mostly just gives up and terminates itself if it can't allocate VRAM for stuff. It should: * Automatically attempt to reduce VRAM usage by reducing draw distance...
Displaying all the way down to 1x1 mipmaps is pretty much useless
Unfortunately I cannot fix it myself as I do not have access to an apple silicon device  To fix this, most likely for the `CGImageCreate` call in `DoDrawFramebuffer` in...
There's a weird fog bug on the OpenGL renderer, where the fog on the area outside of the map and the sky/clouds bugs out. This occurs on Windows and Linux,...
Should fix rare issue where fonts will fail to load on some multi user system setups Need to test on - [ ] Windows NT 3.51 - [ ] Windows...
That way you still at least be able to run ClassiCube
ClassiCube currently has just static and dynamic vertex buffers, but really needs 3 types: * Static vertex buffers (created once and then never modified) * Dynamic vertex buffers (Modified fairly...