InputSystem_Warriors
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Example Project for the new Unity Input System
Cant Press C Key when holding D And S Key At the same time after rebinding If I were to rebind the Attack key to the C key on keyboard,...
Hi, I am quite new into Unity and eager to learn the input system. So I cloned this repo, switched to branch "V2", installed the Editor version 2019.4.13f1 and opened...
Fix the issue: https://github.com/UnityTechnologies/InputSystem_Warriors/issues/12: playerInput.devices[0] is accessed before the player setup is done. The error is triggered by PlayerController.OnControlsChanged before the SetupPlayer() is called. NullReferenceException: Object reference not set to...
playerInput.devices[0] NullReferenceException: Object reference not set to an instance of an object
playerInput.devices[0] is accessed before the player setup is done. The error is triggered in PlayerController.OnControlsChanged before the SetupPlayer() is called. NullReferenceException: Object reference not set to an instance of an...
There seems to be a scaling issue with the Cinemachine example. If you look more at the horizon and press say the w key, the player will move across a...
The following error is thrown per extra player. ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) (at Library/PackageCache/[email protected]/InputSystem/Utilities/ReadOnlyArray.cs:117) UIMenuManager.UpdateRebindPlayerPanelList () (at...
Touchscreen Virtual Joystick and Virtual Button not showing in Android (Realme 6 Pro). Unity 2019.4.18f1
hi, Since this is a demo/sample project, it would be great to show best practices for testing new input system as well.
In the pause menu, the colored circle with the device number in it doesn't stay round when the window size is changed. You should add an aspect ratio fitter to...
The InputActions_Player, Player Controls, TogglePause, Start [GamePad] action doesn't have the Use in control scheme->GamePad option checked like every other action does. Not a biggie, just not consistent.