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DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia

Results 29 MeshSyncDCCPlugins issues
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- [x] fix visibility handling - [x] fix parent handling - [x] add 'bake transform' option - [x] fix auto sync - [ ] improve detecting updated objects (bpy.app.handlers.depsgraph_update_post) -...

Dependency here: https://github.com/unity3d-jp/MeshSync/pull/737

On macOS, application installations are bundled in .app files. The editor scripts were searching for folders only instead of files, which makes the add dcc tool button unusable for macOS....

Hi! More of a question. Would it be possible or is it currently possible to run custom python code during the sync process? Similarly to how the "Bake Transform" or...

enhancement

Can not enable/install the Blender MeshSync plugin on my Macbook with the M1 Max chip.

enhancement

Hi, I am wondering if there is any plan to add support for visibility (enable/disable) state of objects. It seems like good feature to have given the lack of support...

enhancement

Support for baking Diffuse, Roughness, AO textures and syncing results to unity. Roughness is packed into the alpha channel of the Diffuse map for use with Unity's standard shader. [Do...