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Demo project using Addressables package

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The Play Asset Delivery example has a number of issues, such as failing silently if a bundle name already exists during build. So if you have the same bundle name...

I posted this on the Unity Forums [https://forum.unity.com/threads/unusual-behaviour-removing-a-specific-child-object-in-a-content-update-causes-an-error.1285517/](url) but I decided to put this as an issue for people to notice here. The details are in the link above. To...

`[ServerRpc] private void ServerSpawnPlayer() { GameObject playerPrefab = Addressables.LoadAssetAsync("Player").WaitForCompletion(); GameObject playerInstance = Instantiate(playerPrefab); Spawn(playerInstance, Owner); }` why is this line red? "Addressables.LoadAssetAsync("Player")" please do not suggest me the link below...

At the moment I am getting a status AndroidAssetPackStatus.Unknown when I try using AndroidAssetPacks.DownloadAssetPackAsync to download the pack. How is this supposed to work?

I ran Build > New Build > Play Asset Delivery Looked into the PlayAssetDelivery folder -> Build and those files are not there. Moreover, the files which were there got...

There is a sign near my transfer platform. It indicates the target of this transport platform. If I load the scene, it's easy to get the name. But I don't...

* *need* * need remove jetbrain dlls (or remove Plugins folder) * ~/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll * *Errror Msg* `Assembly 'Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll' will not be loaded due to errors: Assembly name 'JetBrains.Rider.Unity.Editor.Plugin.Full.Repacked' does not...

+ https://github.com/Unity-Technologies/Addressables-Sample/issues/70

Please provide a basic example of implementing some basic level of encryption. Thanks.

Hi, I am new to Addressables and wanted to try the samples in this repo, When I tried to open SpaceShooter with unity version 2021.2.5f1 and played the bootstrap scene,...