Ultraxime

Results 39 comments of Ultraxime

To fix these I tried to add a 0 at the end of a number that ends with a point and let the from_str method do its job to tell...

I guessed but I haven't figured out how it works Maybe I will dive in it later, but as for now I don't know how to do it

Yes it should At least I used the same code and didn't reproduced the error

Maybe it's because of my French layout, but the numbers above the keyboard do not work and in the num pad I can only write 4 and 6 (2 and...

So I'm going to dive into it, because I don't have issues with iced's widgets including Textinput And maybe I'll find a fix to this and propose it here

I don't know either, hence my question

I found out why, and I'm going to correct it. It's because the key on the number pad are named even when the number are activated, so the code never...

With Numpad activated : ``` KeyPressed { key: Named(ArrowDown), location: Numpad, modifiers: Modifiers(0x0), text: Some("2") } ``` without ``` KeyPressed { key: Named(ArrowDown), location: Numpad, modifiers: Modifiers(0x0), text: None }...

It seems that with #309 I broke once again the logic on the number input. The numpad of at least french keyboard is not working. Can you reopen the issue...

Hi As said previously, the font used in number_input is set statically. You can create your custom widget with you custom font by changing the line 758 and 793 of...