FBXSharpie
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FBX reader and writer for .NET
[convertedASCIfbx.txt](https://github.com/UkooLabs/FBXSharpie/files/13374357/convertedASCIfbx.txt) [originalBlend.txt](https://github.com/UkooLabs/FBXSharpie/files/13374359/originalBlend.txt) The original blend file is the Blender 2.7 default cube. fbx file is converted from a .blend file by the unity engine. I keep trying to find a...
I am working on a program that needs to write meshes, animations, and skeletons to an FBX file, and I am having a pretty difficult time trying to figure out...
I see the code is listed as being MIT licensed on NuGet but no license information is included in the repo itself. Is the license listed on NuGet accurate?
I have a file using this: LayerElementUV: 0 { Version: 101 Name: "uv" MappingInformationType: "ByPolygonVertex" ReferenceInformationType: "IndexToDirect" Which means the UV has it's own set of indexes does your code...
Hi, thank you for an amazing work. I was wondering if you can use your work here to somehow generate FBX data by parsing data from Unity's scenes? During runtime?
Does the API support accessing the skinning information of a mesh?
As far as I can tell, none of the Token constructors are exposed, so it's not clear to me how to use FbxNode.AddProperty. What is the intended method of adding...