Uchuujin01

Results 187 comments of Uchuujin01

Hello ) Yes, it would be great, I'll keep it in mind, thanks!

Hello! All you need to do, with the new patch - is to add one new variable in config.blk, in sound{} block. I'll clarify this question later, tomorrow, ok?

Hello! About modification of sound loop system. We have two parameters: useLoopsForGunSound and useLoopsForGMGunSound. They should be in config.blk, in sound{} block. useLoopsForGunSound:b = true - this means that aircraft...

Yes, like this, taking into account what type of weapon sound generating your mod maintains. After the major update these variables will be like this: useLoopsForGunSound:b = yes useLoopsForGMGunSound:b =...

"It seems those lines are not included in new patch update" - they shouldn't be included, default values don't need to be typed.

Don't forget to enable mods, and type mentioned two variables. I'll check them on production version again just in case.

Yes, something went wrong, we're figuring out

I was mistaken, sorry, the default value for useLoopsForGunSound:b=no. So, you need "yes" value to make it work in regular loop mode. Variable for ground vehicles (useLoopsForGMGunSound) seems doesn't work,...

I double checked it in production version, works for me, "useLoopsForGunSound:b=yes" switches aircraft guns in regular keyoff mode.

Be sure you added "mod" folder. New vanilla sounds with "useLoopsForGunSound:b=yes" will not play.