Michael

Results 17 comments of Michael

Commander looks interesting. I'm assuming you can opt to provide your own string instead of using `process.argv` so you could read commands out of users chat text that way? Without...

I also imagine that including permission levels could be useful in the authentication system so that moderators and admins could trigger certain commands.

One other thought... If we're going to be sending user passwords to the server it may pay to research ways of creating encrypted sockets between the JanusVR client and the...

Seems like moving the above template into my HTML so it isn't included during the compile step fixes this issue. I'm using this component with `ember.js` and `ember-aframe`: https://github.com/ember-vr/ember-aframe

@dannyl1u another challenge with TTS output I've noticed is generated markdown code blocks are spoken out audibly. Making this a toggle option, and stripping the code block prior to the...

In case this helps anyone who is running the `open-webui` Docker container along with Ollama on the same PC and using [openedai-speech](https://github.com/matatonic/openedai-speech) you can use the following for configuration: -...

Unfortunately I never managed to find a workaround for this. It'll probably involve a deep dive into the code for the LOD component. There's probably some further performance enhancements that...

Hey @oliverbhull which file are you trying to modify? It seems that certain files are regenerated by the system (mainly `config.json`, `intentSchema.json`, `scenes.json` and `utterances.txt`). I'm looking at adding similar...

Interesting approach storing the items as game flags in the session attributes. I spent several hours try to retrofit items into the editor without much luck as it's tricky to...

If you're interested I've implemented extra functionality to allow scene flags to be set on entry or exit of a scene. This can allow the user to pick up items...