Youyi Zhang
Youyi Zhang
I will try to developer branch, thx. And I notice in the paper Fast Parallel Surface and Solid Voxelization on GPU's, they use octree in solid voxelization(like right pic) Do...
Another bug happened in solid voxelization. I use grid size = 8 in cpu mode. My input is a cube, and output is 8x8x7. I think the correct output is...
I failed to build voxelizer_lib. An error occurred in ray_caster.cpp(33). 37>C:\Users\You-Y\Documents\GitHub\voxelizer\src\ray_caster.cpp(33,55): error C2664: 'fcl::CollisionObject::CollisionObject(const std::shared_ptr &)': cannot convert argument 1 from 'boost::shared_ptr' to 'const std::shared_ptr &'