RE-UE4SS
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Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
**Branch or Release** All **Game and Engine Version** Causes issues in 4.25+ **Describe the bug** When a VTable override is used, UE4SS does not detect the engine version early enough,...
Feature Suggestions: Having mods be autoparsed, so they don't need to be manually specified, Would autopopulate, inactive by default, but also extra toggle to prevent appearing in menu at all...
Feature Suggestion: Optional ue4ss ini setting, to bring up a menu on game start, in the gui, that allows you to select which mods you want active in a panel,...
Various utility buttons for the gui (examples: open ue4ss dir, open game dir, create blank lua mod, etc...) also, having a directory where you can add utility buttons basically a...
Feature Suggestion: having the console and gui window remember it's position, size, etc... when opening and closing would be a nice time saver
For hot reload, some additional options would be nice. An always on option, and a reload every x seconds option, the first could use hash/tree monitering, to know when to...
dumping scripts for automation example: a bat file that opens game, runs all dumpers, then closes the game
**Branch or Release** 2.5.1/Dev **Game and Engine Version** Hogwarts/4.27 **Describe the bug** General instability with async/delayed Lua calls. **To Reproduce** Steps to reproduce the behavior: 1. Launch game 2. Use...
Similar to the actor/map dumper but with ability to specify actors/objects of interest and related properties.