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Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

Results 165 RE-UE4SS issues
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**Branch or Release** All **Game and Engine Version** Causes issues in 4.25+ **Describe the bug** When a VTable override is used, UE4SS does not detect the engine version early enough,...

bug

Feature Suggestions: Having mods be autoparsed, so they don't need to be manually specified, Would autopopulate, inactive by default, but also extra toggle to prevent appearing in menu at all...

enhancement

Feature Suggestion: Optional ue4ss ini setting, to bring up a menu on game start, in the gui, that allows you to select which mods you want active in a panel,...

enhancement

Various utility buttons for the gui (examples: open ue4ss dir, open game dir, create blank lua mod, etc...) also, having a directory where you can add utility buttons basically a...

enhancement

Feature Suggestion: having the console and gui window remember it's position, size, etc... when opening and closing would be a nice time saver

enhancement

For hot reload, some additional options would be nice. An always on option, and a reload every x seconds option, the first could use hash/tree monitering, to know when to...

enhancement

dumping scripts for automation example: a bat file that opens game, runs all dumpers, then closes the game

enhancement

**Branch or Release** 2.5.1/Dev **Game and Engine Version** Hogwarts/4.27 **Describe the bug** General instability with async/delayed Lua calls. **To Reproduce** Steps to reproduce the behavior: 1. Launch game 2. Use...

bug

Similar to the actor/map dumper but with ability to specify actors/objects of interest and related properties.

enhancement