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[BUG - All] Unreal Engine version not detected early enough when VTable override is used

Open narknon opened this issue 1 year ago • 0 comments

Branch or Release All

Game and Engine Version Causes issues in 4.25+

Describe the bug When a VTable override is used, UE4SS does not detect the engine version early enough, causing it to assume the version is 0 and for certain version dependent methods to break.

To Reproduce Steps to reproduce the behavior:

  1. Use a vtable override in any 4.25+ game
  2. Attempt to use live view or other features

Expected behavior Not crash, properly detect version.

Desktop (please complete the following information):

  • OS: Win10

Additional context A workaround is to manually set the engine version in UE4SS-Settings.ini

narknon avatar May 15 '23 15:05 narknon