RE-UE4SS
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[BUG - All] Unreal Engine version not detected early enough when VTable override is used
Branch or Release All
Game and Engine Version Causes issues in 4.25+
Describe the bug When a VTable override is used, UE4SS does not detect the engine version early enough, causing it to assume the version is 0 and for certain version dependent methods to break.
To Reproduce Steps to reproduce the behavior:
- Use a vtable override in any 4.25+ game
- Attempt to use live view or other features
Expected behavior Not crash, properly detect version.
Desktop (please complete the following information):
- OS: Win10
Additional context A workaround is to manually set the engine version in UE4SS-Settings.ini