tyroonis

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First steps: - code opens a canvas - one single easy action item on your hand - first simple Live Data (FPS, Batches ...)

I think here it would make sense to redo the effects themselves and just get the position from Gothic. You can build them much more resource efficient nowadays. Or maybe...

Codes in Files ![door](https://github.com/GothicVRProject/GothicVR/assets/12483468/623978e7-9d4c-425f-a4d1-eaa4a09cd926) ![image](https://github.com/GothicVRProject/GothicVR/assets/12483468/be38494a-9797-4f0b-9287-d33db858505c)

The Android builds are already IL2CPP And we also use the Burst compiler. We had already been able to get a lot out of it at the time The Burst...

I think a manual is enough. Accessing Pico is simple. It logs in as a removable disk. And otherwise it works everywhere with SideQuest. You do not have to change...

Then we have to create a suitable workflow file for it. @Thogsit Do you want to do that?

@JaXt0r We should try here if it is not enough to write the Gothic file extensions in the .gitignore.