Tymoteusz Białkowski

Results 3 comments of Tymoteusz Białkowski

> are you using BiRP/URP/HDRP? We are using URP

Workaround worked but the second camera that is being used for the interface still renders unless you place it outside of render distance.

> does that happen, even if added that on extra line of code? (i didnt see in camera preview at least) We focused on URP support and forgot to add...