Tyelor
Tyelor
We fixed this issue as well on our own projects by creating a child of the Label class, and giving it an optional bool (_rescaleWhenStringSet) that when true, inside our...
I'm just stopping by to also add my own wishes for this feature to be added. Here's to hoping that this feature, even a basic one like [#1678](https://github.com/glfw/glfw/pull/1678), is implemented...
> So changing just `removeFromParent()` would break consistency here, and having in mind that this also silently changes the behavior in even bigger way sound like a bad idea now....
> You probably misread, but including all remove from parent related calls it reattaches the node in half of the cases. But removeFromParent already calls removeFromParentAndCleanup(true), so implicitly defaulting it...
> It is in fact clearing everything, so it is strange that there would be any dangling event listeners when a node is destroyed. The current Scene object (which inherits...
> So I think either event removal has a bug or the assert check has. Is that scene's destructor is being called in an event listener by any chance? It...
I'm going to close this PR until I have time to finish it properly and change the unit tests so that the checks succeed. I apologize, I would've gotten to...
> so I assume need update to spine-runtimes latest 4.2 branch? No, not 4.2: ~~I believe those runtimes are still in beta right now.~~ Edit: Nope, I guess Spine 4.2...
> Why reopen, does this issue still require any changes? I only closed it by accident. The main issue for this still exists, and that is that the two-color tint...
An update on this bug report. The team behind Spine, Esoteric Software investigated the issue and are pushing the fix back to the maintainers of Cocos2d-x (and/or it's forks, i.e....