Txordi00
Txordi00
Hi @atemysemicolon . I tried in opencv 3 with your modifications. I have used it on a python app and I have memory problems, the ram usage is increasing non-stop...
@gamerkyle123 now (v0.6.8-pre1) you can use the native DX11 FSR3.1 implementation in GoW. It works great! XeSS (translated from DX12) can not be used yet, at least according to my...
By the way, I reported the issue in Fedora's bugzilla and in mesa's repository before ending up here. These are the links: https://bugzilla.redhat.com/show_bug.cgi?id=2415839 https://gitlab.freedesktop.org/mesa/mesa/-/issues/14322#note_3199622
> [@Txordi00](https://github.com/Txordi00) how did you enable/disable the Validation layers, can you run with `export VK_LOADER_DEBUG=layer` and print the layer chain you have... this smells like a case of a bad...
> Can you run the `vkcube` in your SDK, on the Mesa issue you said "run any Vulkan app"... is the issue there when you run any Vulkan application, or...
> This is good info to know! So one last thing to try is going `export VK_LOADER_DEBUG=error,warn` and see if the Loader is trying to report there is something wrong...
Sure!: [vk_loader_debug_all.txt](https://github.com/user-attachments/files/23677995/vk_loader_debug_all.txt)
I can confirm that `vkcube --validate` crashes for me and that with `NODEVICE_SELECT=1` both `vkcube --validate` and my own app do not crash anymore.
Thanks a lot @spencer-lunarg and to all the people involved in tracking & solving that MR!
Same here in God of War (2018). FSR 3.1 using optiscaler looks bad compared to both the original far 2.0 implementation and optiscaler's fsr 2.2.1, which, BTW, looks slightly better...