LPCGame
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Working on a C++ tile based 'engine' using SDL
There should be a logging feature added to replace the runtime errors that slow down the program dramatically. I'm guessing it should be placed at the root of the program...
A long term goal. Engine will eventually outgrow SDL when things like support for normal/diffuse/etc maps are desired along with more advanced lighting and shading techniques. Rendering will remain 2d....
Very far down the line, but would be excellent to be able to take advantage of multi-threading.
#### Images/Animations should be described through their own json file that would be loaded as needed, instead of directly in the state's json file #### Loading/Saving changes system - Clean...
I don't think I saw this occur on linux for some reason, but I'll double check. It definitely leaks on windows, when changing states, memory doesn't seem to get freed
Make use of SDL's gamepad and haptic feedback API to add the functionality to the engine Will probably want to write a haptic effect class for easier creation of effects...