LPCGame
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Working on a C++ tile based 'engine' using SDL
From some reading, course material and seeing where the engine is at this point I realize I've completely diverged from the goal of a component based engine. I'd like to...
#### Implement Lua for scripting objects behavior - Need to determine what is necessary to be exposed and what should be handled internally and how the API should work and...
The current StateManager works but is less than ideal. The SetActiveState function is currently recursive but really could just be a do-while. In addition the state's should be created with...
Namely the binary operators, see http://jcatki.no-ip.org:8080/fncpp/OperatorOverloading for information I wrote the operators unaware of these rules, but it should be a quick fix. I'll do it probably after writing the...
Slow Draw()
##### On a 23x40 grid, we are getting between 50 to 22 fps, best case vs. worst case. Neither of these numbers are acceptable since all we're drawing right now...
Right now there must be something hard coded into the program that limits the players movement. In a 20x20 tile, 640x640 pixel map, the player can only move about 320pixels...
#### Tile Maps - Need support for any size tile map, ie. can just place random tiles from the tileset anywhere to create the map, instead of being limited to...
Need to get more familiar with Box2d and do more testing with it to see how it will integrate Physics class will probably end up as an in-between for an...
The engine is really slow. I'm not sure if this is a result of poor drawing optimization, slow physics/collision checking or the way entites are being handled. If it's physics...
Realized that I never put in a method for the window size or title to be configured in addition the default state to load is hardcoded as mIntro, but should...