LPCGame
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Migration to Box2d for Physics
Need to get more familiar with Box2d and do more testing with it to see how it will integrate
Physics class will probably end up as an in-between for an physical entity and its box2d components.
In addition need to change Physics::SetMove function to take a vector direction to move in
I've been playing around with a test bench of SDL + Box2d to become more familiar with the library. I may add it into an experimentation/testing branch.
Noticed while going through physics.h, that the ground friction force is a hard coded constant. It should vary depending on the type of tile the entity is on.
Rather a minor issue for now, but still something to change. Perhaps wait til Box2d is in to look into this?