Dennis Kobert
Dennis Kobert
Any ideas on why this might break vello? Do the textures potentially get destroyed twice when handing them off to vello?
Yes I mean does deconstructing the Raster destroy the texture or something like that?
How does this work with caching? Cache nodes are allowed to clone the data that flows through them, wouldn't this lead to some sort of double free?
> wrapped the wgpu texture in an Arc, may work, haven't tested it due to constant build failures... I mean it does seem to work in the build link, I...
I am still able to trigger an out of memory error
I feel like the shape looks a bit off, when I think of a heart, I usually picture something like this: 
> Here is a video demo of the included changes: > 2025-10-16.21-10-43_muted.mp4 > I think you meant to ping @Keavon
Also we should probably zoom in on the imported svg once it is loaded right? similar to how that is done when creating a new document
@Keavon Should we merge this?