Triston Stuart

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Also how hard would it be for me to implement the jsc_eval code to access the normal js variables? Or do you know of any solutions that aren't that clean?

> There is a way to do that. Actually I already have some initial work done. You may take a look at https://github.com/mbbill/JSC.js/blob/master/Source/JavaScriptCore/JSCJS/jscjs.cpp#L229 > You can find some examples of...

> https://github.com/mbbill/JSC.js/blob/master/build/BUILD.gn#L151 > the jsc_compile and jsc_eval_bytecode is already exported. You can try to test them with your existing setup. > > jsc_compile is to convert JS to bytecode. and...

As far as I can tell _jsc_compile and _jsc_eval_bytecode are not exported in the version used in your demo. I'll try to build it again but I still don't know...

Interesting stuff. Thanks for the ideas and code. I will try to play around with this as soon as I can actually get this to compile. But for some reason...

> @TristonStuart It took some time getting the settings right for the build to get successful.. From those errors you posted in a previous issue, it seams like the `ALWAYS_INLINE`...

> Just as a Note in my example code above I where using `WebCore::ScheduledAction` which is not included within JSC.js by default. It has to be copied from the WebKit...

It sounds very complicated. If you make a working version I would love to include it in the wrapper API I wrote. I think this project can go a long...

None of the above worked for me. What I was able to do was change a line of code so the game thinks I am running the full version (this...

@Mehran @antony-jr Is a fake. If you need proof head over to his page and watch the gif at the top. It shows when he types the command its crediting...