Trisibo

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Actually, when setting `strength` to a float, it also doesn't affect the Z axis, only X and Y, for example: `transform.DOShakeRotation(1, 90, randomness:0).SetLoops(-1);`

@Demigiant If this is how the effect is suppossed to work, it's highly confusing, are you sure there's not a bug? For example: ``` transform.DOShakeRotation(1, new Vector3(0, 0, 50), randomness:0).SetLoops(-1);...