Trey Moller

Results 79 comments of Trey Moller

Hello, love the idea of using godot for your UI in a lua app! So I will have to test to be certain. But I belive you can load the...

> However, I can definitely see an application in loading lpeg at the godot layer, so you might consider implementing a way to load user libraries from an internal method...

Out of curiosity, were you able to get LPEG loaded?

While looking into impmenting a method to load native lua modules I ran into issues with missing symbols. After some digging around I've found a related thread in the Lau...

> How can I include LPEG into lua build with Godot? This should be possible with a few scons and c++ edits. The idea would be to make sure the...

> It is too embarrassing but I don't know how to do this. No reason to be embarrassed. Not everyone is familiar with C and C++. > Can you support...

Support for this should of been added with #178. If any issues arise feel free to reopen.

Looks good, just going to wait on actions and I will merge. MacOS actions are still failing but I hope to have that fixed soon. Thanks!

I'm not sure if the gdextension unit tests are failing due to this PR or actions getting messed up. I suspect actions but will confirm when I get home later...

Sadly, somehow this PR does seem to break gdExtension builds. I will need to load it into a debugger later. ![image](https://github.com/WeaselGames/godot_luaAPI/assets/7241029/abbdfa60-f834-4eab-8111-4aefeba9ca8b)