Trey Moller
Trey Moller
Hello, love the idea of using godot for your UI in a lua app! So I will have to test to be certain. But I belive you can load the...
> However, I can definitely see an application in loading lpeg at the godot layer, so you might consider implementing a way to load user libraries from an internal method...
Out of curiosity, were you able to get LPEG loaded?
While looking into impmenting a method to load native lua modules I ran into issues with missing symbols. After some digging around I've found a related thread in the Lau...
> How can I include LPEG into lua build with Godot? This should be possible with a few scons and c++ edits. The idea would be to make sure the...
> It is too embarrassing but I don't know how to do this. No reason to be embarrassed. Not everyone is familiar with C and C++. > Can you support...
Support for this should of been added with #178. If any issues arise feel free to reopen.
Looks good, just going to wait on actions and I will merge. MacOS actions are still failing but I hope to have that fixed soon. Thanks!
I'm not sure if the gdextension unit tests are failing due to this PR or actions getting messed up. I suspect actions but will confirm when I get home later...
Sadly, somehow this PR does seem to break gdExtension builds. I will need to load it into a debugger later. 