Trey Moller
Trey Moller
Hello, and thanks for the feedback. >Issue: This addon says that you can use it with C#... Yet, I cannot find any way to do that. And, it's frustrating that...
Here is a good summery of where c# support currently is in 4.x and where it is going https://gamefromscratch.com/the-future-of-c-in-godot/
> I see the issue. Hmmn. Is there a Linux Editor Mono.zip? (I'm running on Ubuntu, as there's a few bugs in Windows that tries to destroy my files, and...
Looks like a step was missed for glue generation, im going to quickly generated it on my end and update the builds
Okay, builds have been updated https://github.com/WeaselGames/godot_luaAPI/releases/tag/v2.1-beta6
> Can you try putting this script (Lua.cs) onto a Node2D and run it? `public void _Ready()` must be changed to `public override void _Ready()` and it runs correctly for...
> Also, I do not mind helping out, as this fits into my mental schedule. Besides... In doing this, I am getting the examples that I wanted. lmao. Help would...
Hello! So there is currently some issues regarding loading native C lua libraries with thus module. You can read about that here https://github.com/WeaselGames/godot_luaAPI/issues/100#issuecomment-1595558929 I am hoping you find a resolution...
> ok, thanks for your reply, i will try to staticly compile it with the luaAPI. Sounds good, feel free to join the [discord](https://discord.gg/vGazqdQZ7p) if you need help with it.
Support for this should of been added with #178. If any issues arise feel free to reopen.