Kotomine Shiki
Kotomine Shiki
when I use bevy_voxel_world plugin with Bevy's SSAO,it crash too.(Windows platform) ``` 2024-12-02T16:31:44.652852Z ERROR wgpu_core::device::global: Device::create_render_pipeline error: Error matching ShaderStages(VERTEX) shader requirements against the pipeline 2024-12-02T16:31:44.653235Z ERROR wgpu::backend::wgpu_core: Handling wgpu...
I saw your question on Discord: https://discord.com/channels/691052431525675048/1331533973133725696/1331813878333444240. For multiple post-processing effects, you just need to add nodes like in the Bevy example. As for applying post-processing to specific objects, I...
Sorry for my lack of clarity earlier. What I meant was: I’m trying to understand how your code connects to your goal. Specifically, how does exposing the pipeline cache ID...
So the goal of the code is to implement multiple post-processing steps? If that's the case, like I mentioned in my initial comment, you can simply add more nodes —...
I'm not sure — maybe. I don’t have much experience with this kind of thing. Also, are the different positions possibly using the same post-processing steps but with different parameters?...
Thank you very much for the detailed suggestion! I’ll give this approach a try in the next few days — it looks like a solid solution. Really appreciate your help!