Anton Shmetelko

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any news on support multiple buffers?

sorrym my mistake: https://drive.google.com/file/d/147sdPa2wEBJitTDWe9nZQwMDA4gz-KOU/view?usp=sharing

it would be enough for me at least to have all these textures in the proper material loaded ![image](https://user-images.githubusercontent.com/24209966/125753792-24ae93ce-8c92-4841-9b57-686323e6822b.png) known textures (diffuse and normal) can be connected to shader and...

@AlejandroJ91 thank you, but that's the way I do it. But it doesn't help

okay, technically I can export animations from asset list by selecting it + specific animator but then it export character always in t-pose. Can you help me Perfare? Only blendshapes...

tho I can dump animation clips as `.dat` files

also I've checked several AS builds, they all behave the same. no animation exported tho it's listed, can be exported as raw file and recognized by AS as animation+animator pair.

here's link to those files: `resources.assets` and `resources.assets.resS` https://drive.google.com/file/d/1_qaRYGeNxrv1fCLLhFhUUWizTKS3uSk8/view?usp=sharing p.s.: I think that problems people encounter here are very similar and also I'm sure that even current state of AS...